Friday, 7 September 2018
Friday, 10 August 2018
Some Sample renders of new demo
Been working on some zbrush sculpts. Going to put some together into some scenery. Here's a little taste. Texturing needs some work, but I'm starting to get a mood and feel for it. The vision is starting to form. They're low quality for now. I have this sort of shrimpy sand creature that I'll display on a sand dune. Been working on my dragon from a previous post, that will go into the scene with a tree.
A third will be my ice creature in a glacial cave. Got an awesome reference for an ice cave, just have to model it.
A third will be my ice creature in a glacial cave. Got an awesome reference for an ice cave, just have to model it.
Thursday, 3 May 2018
Getting Back into Zbrush with a dragon scultp
Just a preliminary sculpt for a dragon idea I'm working on. Just mapped out the skeleton and started sculpting the talons on the wings. Had a little problem with size, but popped it into Maya for a resize, then back into zbrush and it seemed to work. Might of lost some symmetry. The wings and arms still have the symmetry but seemed to have lost it in the tail and head. I was thinking about sculpting the head separately then reattaching it later. I need to do this more often!!! lol
Wednesday, 14 August 2013
Hud
Found a cool tutorial for making futuristic hud and console effects. Using mental ray you can create glow effects within maya and not worrying about doing it in post. This is fantastic for my purposes because I have this idea for a glowing console with symbols that would activate and out would pop a display of various models I've been working on. So I needed to be able to create a glow effect that I could animate in maya with interaction from other animated objects in maya. So excited to get this to work. Here's a taste of the direction I'm heading in. Next step is to work on animating the console and figure out how I want the models to appear. I was thinking of some particle work to have glowing dust assemble out of the console into the air and revealing the model for display.
Here's the image I made today:
Here's the image I made today:
And here's a link to the tutorial I found http://vimeo.com/19419930
Wednesday, 26 June 2013
Rainy Day Modeling
Finally had some time off work and its pouring buckets outside so I sat down this morning and opened Maya to work on my modeling reel. Specifically this model I've been working on of the Starship Prometheus from Star Trek Voyager. After an hour of tweaking, I started to do some real detailing on some of the pieces on the hull. Still got some more work to do on her but I'm loving where she's going.
Here's the reference:
Here's the reference:
Followed by the model itself and wireframe screenshots from maya:
Feels good to reflex this muscle again. I must do it more often!
Wednesday, 19 December 2012
Thursday, 20 September 2012
Amelia Earhart's Electra
Other model I am working on for my new demo is Amelia Earhart's plane the Electra. Here is blockin from Maya and a reference.
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